Cannon Smash guide: aim at supports and save shots
A useful shot changes the structure, not just the object it touches. Read the supports and target counter before deciding where the next cannonball should land.
Back to the game →Know what a level counts as cleared
Cannon Smash has 20 levels with a limited number of shots in each. Objects marked with a small gold dot are targets. Clear all targets to win; support beams and other unmarked objects can matter physically without being part of the target count.
This is a two-dimensional physics game. A target may break through impact or fall out of the play area. Merely tilting a target or pushing it to another part of its platform does not necessarily clear it. Watch the counter.
Choose an angle for a specific job
The cannon uses a fixed launch speed. Adjusting the angle changes the arc; there is no separate power setting to solve the puzzle. Use the aiming preview to compare a low strike against a support with a higher strike over an obstacle.
Before shooting, ask what is holding the largest group of targets up. Removing a low support may drop several objects. But a low shot can be wasted against a static barrier, so inspect the geometry rather than always aiming at the base.
Worked example: the bridge in level 3
Level 3 has three targets on a beam and two below it. The beam rests on two narrow supports. The diagram separates those supports from the five targets so you can see the load-bearing structure.
A reasonable experiment is to hit one support and watch whether the beam rotates and the upper targets fall. It is a plan to test, not a guaranteed one-shot solution: collisions and the remaining support influence what happens. Check which targets remain before choosing shot two.
Level 3 · identify the supports
Let the chain reaction finish
After a hit, wait for rolling and falling objects to resolve. Firing again while a target is already on its way out can spend a shot without adding value. On bomb levels, consider which nearby objects the blast can move and whether they can hit another bomb.
If the first impact barely changes the tower, retry with a different angle or contact point. Use the hint as a suggested area to investigate; it is not an automatic win and it does not replace observing the actual result.
Improve a clear before chasing stars
Each level has its own ideal shot count. A clear at or below that count earns three stars, one extra shot earns two, and a later clear within the limit earns one. An unfinished level does not earn stars just for using few shots.
First find a reliable way to clear the targets. On a replay, look for the shot that did the least work and try to combine its job with an earlier impact. One planned change is easier to evaluate than several hurried shots.